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These are multiplicative modifiers relative to the human player (i.e., Normal has the same income as a human would, Hard has twice as much, etc., while Easy gets a one-quarter handicap relative to humans) and apply to the base incomes of all three resources. The base modifiers seem to be as follows: Given the general difficulty of programming artificial intelligence that would be competitive with a human's generalized intellect at this sort of game, the principal mechanic for adjusting AI difficulty in Sins of a Solar Empire is, as in many strategy games, tweaking the AI's resource income. Unless indicated otherwise, all data is valid for Rebellion version 1.82 earlier versions of the game (pre-Rebellion in particular) seem to have used different settings for some of the parameters.
2 AI Personalities, Races, and FactionsĬaveat: AI difficulty-related information is located in non-moddable portions of the game's code and information released by developers is sparse, if any therefore, most of the following is unconfirmed information compiled from player tests. This change may be repeated an unlimited number of times in a single match, but always requires saving and reloading. This can be counterbalanced by setting several lower-level AIs into a locked team against a single higher-level AI (or a smaller team), but the value to the human player of doing that if neither team includes them is questionable.ĪI difficulty can be changed mid-game: When loading a saved game, the (human) player is presented with the AI difficulty selection screen again, and changes made here are applied going forward once the game is loaded. Furthermore, the difficulties and personalities chosen need not match across AI players in any way - although AIs even one level higher will usually defeat any lower-level AIs quite early on if at all close by on the map. The available AI personalities are Aggressor, Fortifier, Researcher, and Economist, focusing mostly on what the names suggest.īoth difficulty and personality can also be left to be randomly selected by the game for any or all AI players. The available levels are Easy, Normal, Hard, Unfair, Cruel, and Vicious, in increasing order of difficulty.įurthermore, the individual AI players can be set to one of several "playstyles" or "personalities" independent of its difficulty these will determine what that particular computer player will focus on. The computer opponent AI in Sins of a Solar Empire has adjustable difficulty settings that may be selected at the start of each game, individually for each AI opponent.